Saturday, 31 January 2015

Vampifan's Views 60 - Monthly Musings 38

Miss Vampirella January 2015 - Alisa Kiss
Every time I post one of my Monthly Musings I always start off with a picture of my favourite vampire - Vampirella. This year, I have decided to do something slightly different and show you 12 of my favourite real life Vampirella models - one per month. I am showing them in alphabetical order by Christian name. I have my favourites as some I like more than others but all 12 have something going for them that I like. Some of the ladies are professional models posing as Vampi and some were official models when Vampirella was published by Harris Comics. Some, like Alisa here, are cosplayers. Alisa is certainly one of my favourites. She has such a cute smile and a great body that is very close to that of the comic heroine, i.e. well proportioned without being too busty.
What I found interesting when I was building up this collection was noting how Vampi's costume changes depending on who is wearing it. It seems the ladies all have their own ideas on how this iconic costume should look like. Most get it right. Alisa's version is near perfect. However, as I'll show, some don't quite get it right. One model does something I wouldn't have thought possible. She takes Vampi's skimpy costume and makes it a lot more skimpier! Sorry, guys, but you'll have to wait until August to see it. Yeah, I know, I'm such a tease! Anyway, in the meantime you have plenty of lovely eye candy to look forward to.

Moving on to hobby news, it has been another busy month for me, with most of my spare time taken up with Super Dungeon Explore. On the painting front I have finished painting all the figures from the Von Drakk Manor expansion set and all are worthy of a place on this blog, which is after all, dedicated to all things undead. I have made a start on painting the figures from my second SDE expansion set, Caverns of Roxor. In addition, I have painted all the individual SDE figures I was able to buy from Amazon UK and eBay. These were all rare figures and I'm thrilled to have been able to purchase so many of them. My collection of SDE figures is not complete but I do have all the figures I want, so I feel lucky in that respect.
My collection of Impact Miniatures Chibi Adventurers and Monsters
Towards the back end of last year I discovered a figure company called Impact Miniatures who made a range of 28mm scale Chibi Adventurers. These perfectly complemented the official SDE figures. They do a large range of Chibi figures and so I decided to send them an order. The photo above shows you what figures I received. Not shown are a load of dungeon tile bases that I ordered. They are a close match to the sculpted bases used in SDE. The figures I ordered were mainly bought to supplement my monsters from Von Drakk Manor. From left to right are four giant Pumpkins, two Pumpkinheads and a Pumpkinhead General. The reason I bought these is because one of the Von Drakk Manor Spawning Points depicts a spooky tree holding a large Halloween Pumpkin. So they were an obvious tie-in. Next up are four Skeletons and four Zombies. They were "must have" figures for me. The four individuals are a Pit Lord Demon, a Fire Mage, a Mummy and Red the Barbarian Warrior. The Pit Lord and Fire Mage will be alternative Dungeon Boss and Mini Boss to replace Starfire and Rex respectively from the basic boxed set of SDE. The Mummy is yet another undead type, who could either be used as a Mini-Boss for Von Drakk or held over for when the Desertlands expansion set is released. Red is an even closer match to Red Sonja than the Claw Tribe Barbarian I showed you last week. Heck, Impact even called her Red, so she has to be Red Sonja. Finally, are a pair of Gargoyles, who won't look out of place in Von Drakk Manor. These figures are all resin-cast and can be rather fragile if not handled with care and respect. I'm not a big fan of resin figures and would have preferred to see these in metal or plastic. I'll be reviewing these later but for now here's a sneak preview of the two Gargoyles.
Impact Miniatures Chibi Gargoyles.
I said in my last Monthly Musings post that my New Year's resolution was to play more games in 2015. Well, I'm off to a good start, having played two games of SDE already. The first was a simple 8-Bit game played on two boards with two Heroes (Ember Mage and Riftling Rogue) against Rex the Kobold Ogre Mini-Boss and a few Kobold Minions. It was a very one-sided fight which the Heroes won easily in less than half an hour. Still, it did what it was meant to do, which was to give me a flavour of the rules and how the game is meant to be played.
Then I played a 16-Bit game played on three boards with three heroes against Starfire the Dungeon Boss, Rex the Mini Boss and a lot more Denizens and Minions. This was a much tougher fight and took a lot longer to play but was also a lot more fun. The Heroes I chose were what I thought were a good mix - the Deeproot Druid (who is a Healer and can transform into Angry Bear), the Glimmerdusk Ranger (an elf archer with good ranged attack ability) and the Hearthsworn Fighter (a dwarven fighter specialising in melee attacks). I felt I'd covered all bases and was confident they'd do well. They didn't, despite getting off to a good start by destroying two Spawning Points very quickly.
But a horde of Kobolds Mob attacked the Ranger and swiftly killed her. When Rex the Kobold Ogre Mini Boss arrived he cleverly positioned himself at the entrance to the third board. That meant if the Heroes wanted to destroy the third Spawning Point, they'd have to go through him. Destroying ALL the Spawning Points before the Dungeon Boss arrives is the key to winning the game if you're playing the Heroes. Angry Bear tried his hardest to defeat Rex but he proved to be too tough. In the turn after Rex appeared, Starfire the Dragon arrived. Because there was still one Spawning Point left, it meant that Starfire could activate twice per Turn. Believe me, you do not want any Dungeon Boss activating twice per turn! The Heroes stood no chance against him and he killed them both. I knew that Starfire was tough (he really is rock hard!) but until I saw him in action I never knew just how powerful he actually was. Despite the Heroes losing I thoroughly enjoyed playing this fun game. Because I have so many expansion sets and extra figures for it, its replay value is incredibly high. I can't wait to play it again.
In my next post I'll review the Glimmerdusk Ranger, Deeproot Druid and Angry Bear but for now here's another sneak preview just to whet your appetite.

Wednesday, 28 January 2015

SDE Heroes 02

The basic game of SDE comes with 9 Hero characters. Five are female and four are male. Today I'll be looking at three of the female Heroes - a rogue and two magic users.
From left to right are the Hexcast Sorceress, the Riftling Rogue and the Ember Mage. The two magic users are human but the Rogue is a Demonkin, fighting the forces of evil.
Trained in the dark arts of hexes and curses, the Hexcast Covens are uneasy allies to the rulers of Crystalia. Nonetheless, their potency in battle cannot be denied. Slowing enemies, shattering armour and weakening their foes, a Hexcast sorceress can lay even the mightiest low. She is such a great sculpt and her hair is simply amazing. Her three named spells - Frozen Feet, Hobbled Hands and Broken Bones - are not the most powerful but they all can weaken a foe to make it easier for herself or others to strike him down. She has a Potion that grants the ability to Fly.
Bred in the underworld, the Demonkin lend heroes to combat the Consul for their own closely guarded reasons. Masters of striking from the shadows, the Riftling Guild adepts can find the chink in any armour. More important to many though is their uncanny knack to find the most valuable treasure in any dungeon. I said last time that the Royal Paladin was my favourite Hero from this set. Well, the Riftling Rogue is my second favourite Hero. She comes with some great sneaky abilities - Dodge, Luck, Stealth and Smoke. She also comes with one special attack, which is costly to use but very powerful and that is Backstab, which adds a green die (remember Green Dice are the best dice in the game) to her attack roll and if it hits it does double damage. Finally, she  has a Teleport Potion, which she can use on herself or on any other Hero. All in all, she is an awesome character.
The soul of a mage will reflect the powers that they develop. Ember Mages are quick to anger and wield terrible blasts of fire and brimstone. Their destructive magic is highly sought after by adventuring parties willing to take the risk. The Ember Mage, who specialises in Fire Magic, is far more powerful than the Hexcast Sorceress. This is good against most of the monsters in the SDE basic set but not the most important one, Starfire, the Dragon Boss. He is immune to Fire. She comes equipped with a Healing Potion, which is another good reason to choose her.
I love this trio of figures. They are cute, sexy, deadly and beautifully sculpted. The Hexcast Sorceress may appear to be the weakest of the three but don't dismiss her Magic. The ability to weaken a powerful opponent like Starfire should not be overlooked. Starfire is fully capable of wiping out a whole party so anything that weakens and slows him down has to be a good thing. The Riftling Rogue is everything a Rogue should be - sneaky, cunning and very dangerous. Finally, if you want real offensive Magic then the Ember Mage is without peer. Both mages have Magic 8, which means they can cast spells at opponents up to 8 squares away, making them excellent Ranged fighters. By the way, characters with Magic use their Willpower to make attacks instead of their Attack score. Both have above average Willpower scores.

Saturday, 24 January 2015

SDE Heroes 01

When I did my long review of Super Dungeon Explore (SDE) last time, I deliberately did not show any photos of my painted figures from the game. But for now and the foreseeable future I'll be posting lots of reviews and photos of my SDE figure collection. I wanted to paint all 50 figures from the boxed set before playing the game as I do not like playing any game with unpainted figures. I have painted all 50. My painting style changed as these were completely different to anything I have ever done before. Chibi miniatures have a style that is unique. I thoroughly enjoyed painting them and I put a lot of effort into making them as good as possible. I do like their dungeon tile bases and I decided to paint all of the bases for the Heroes in light grey and the bases of everything else in dark grey. One other thing I had to do was make a new backdrop to photograph my SDE figures against. I used a set of printouts for the floor and wall from the WWG Castles and Keeps set. They have a suitable dungeon feel to them and they work well with the figures.
From left to right are the Royal Paladin, the Hearthsworn Fighter and the Claw Tribe Barbarian. All three excel at melee fighting. Normally when I post pictures of my painted minis I show the front and back views. The photo above was the very first SDE photo I took and I swiftly noticed a flaw with just showing the front and back. The designs on the shields would  be hidden from view. So, I decided to take photos of their right and left sides as well. Let me know if you think I should adopt this method for all my figure photos. I'm very tempted to, I must admit.
The Royal Paladin is my favourite Hero out of the basic boxed set. He is a human Hero, a Holy avenger and a Healer - an extremely powerful combination. From the high citadels, the worshippers of light are champions against the spreading darkness. Powerful warriors and healers, the Paladins have been at the front of the great confrontation with the Consul. I think he is such a cool figure and he reminds me of Sir Pelinor, my much loved Paladin character from my old AD&D campaign. Indeed, when I use him in SDE, I call him Sir Pelinor.
The Hearthsworn Fighter is a Dwarf Hero. Resilient and unflinching in the face of combat, the Dwarven Hearthsworn are warriors without peer. Able to withstand injury that would fell any of the lesser races, the Hearthsworn cleave through their adversaries bellowing insults and challenges to any foolish enough to face them. He is a typical rock-hard Dwarven Hero. Whilst he is a very nice sculpt, I must admit to not being a big fan of Dwarves.
When I first saw the Claw Tribe Barbarian I immediately thought of Red Sonja the legendary She-Devil with a Sword. She is definitely NOT Red Sonja but she does have quite a few similarities to her. Born of fire and hardship, barbarians come from the edges of the Dragonback Peaks. The hard lives they can scrape out of the rough earth and fiery landscape is meager at best; it is no wonder that many take to wandering Crystalia. The black claw tattoo on her right cheek indicates that she is a member of the Claw Tribe Barbarians. She is human, very tough and she can control her berserk fury and fiery rage in battle to great effect. I am a big fan of the Red Sonja comics (but not the awful Red Sonja film with Brigitte Nielsen) so I instantly fell in love with this adorable mini.
There is very little to choose between the Hearthsworn Fighter and the Claw Tribe Barbarian. Both are better fighters than the Royal Paladin. However, the Royal Paladin is a better all-rounder. His healing ability cannot be easily overlooked.
The comic book Red Sonja with unfeasibly large axe - clearly the inspiration for the Claw Tribe Barbarian.

Wednesday, 21 January 2015

Super Dungeon Explore - an Overview

Vampifan prepares to open SDE for the first time. What's inside?
Late last year my good friend, Stephen Gilbert, persuaded me to buy a board-game that was played with 28mm scale miniatures. It was a game I had heard of but knew very little about. It was, of course, Super Dungeon Explore, produced by Cool Mini Or Not and Soda Pop games. The first thing I noticed about the game was that although the figures were indeed 28mm scale, they were not realistically sculpted. Instead they were based on the Japanese Chibi form of artwork. Chibi originally meant "short person" or "small child" but is now used by fans of Anime and Manga to mean a person depicted with an over-sized head. Chibi characters often have large eyes and small mouths. This style of art will definitely put some of you off, in which case, you really won't like this game. Personally, I have no problem with how Chibi characters are drawn. Generally speaking, with the figures in this set, their heads make up half the size of the figures. This has the big advantage of meaning you can apply a lot more detail to the painting of faces. For me, this was a big plus.
GAME CONTENTS
The Dungeon Tiles and Adventure Tracker
First up are the game boards, which are shown to the right of here. There are five double-sided Dungeon Tiles to choose from to create your dungeon. The sixth tile, shown in the centre of the bottom row is called the Adventure Tracker. It is a dashboard that keeps track of the entire progress of the game. The Power Gauge (surrounding three sides of the board) levels up monsters and determines when the Dungeon Boss enters play. The Loot-O-Meter (the yellow squares just inside the Power Gauge) provides powerful loot cards for the Heroes as they destroy monsters. It also provides a location for the Loot Deck, Treasure Deck and Adventure Effect cards.
Photo copyright of Stephen Gilbert. Used with permission.
The two sheets of counters included in the box are made up of 2 double-sided Power Markers, 1 Loot Marker, 8 Skull Tokens, 12 Potion Counters, 32 Wound Counters, 144 Status Effect Counters and 10 double-sided Hero/Consul Effect Counters. The Consul is the person who controls the bad guys. Although the game does come with a lot of counters, not many are used during a typical game. I bought a plastic storage box to keep mine in. These counters are made of very thick card and are extremely robust.

Photo copyright of Stephen Gilbert. Used with permission.
The large deck of cards is made up of 9 Hero Cards, 19 Monster Cards, 48 Loot Cards and 24 Treasure Cards. The Hero and Monster cards show their stats that tells a player everything it can do in a game. The Loot Cards are made up of 16 Armour Cards, 16 Item Cards and 16 Weapon Cards that Heroes may discover in the dungeon. The Treasure Cards consist of 16 Relic Cards, 6 Dragon Relic Cards and 2 Boo-Booty! Cards. These are powerful treasures, but beware the Boo-Booty - that is a monster disguised as a treasure chest. I have put all of my cards in clear plastic protective sleeves, not provided with the game.
Photo copyright of Stephen Gilbert. Used with permission.
The 16 dice are made up of 8 Blue Dice, 6 Red Dice and 2 Green Dice. Stars on the dice represent successes - the more you roll the better. Blank faces are failures. Hearts are used to remove Wound Counters and Status effects. Potions allow your Heroes to gain powerful magic potions. Note that only Heroes may gain Hearts and Potions. If the Consul rolls a Heart or Potion it is classed as a failure. Blue Dice are not as good as Red Dice and Green Dice are the best of all. These are nice chunky dice with rounded corners and I like them a lot.

Photo copyright of Stephen Gilbert. Used with permission.
For most people, myself included, the big draw for this game are the figures. The 50 figures included in the game consist of 9 Heroes, 5 Spawning Point Models, 5 Treasure Chests and 31 Monster figures comprising 1 Dragon, 2 Kobold Ogres, 4 Kobold Flingers, 4 Kobold Ironscales, 6 Kobold Gougers, 6 Kobold Knuckleheads, 4 Dragon Hatchlings (2 per base), 2 Dragon Whelps, 2 Dragon Wyrmlings and 2 Boo-Bootys. The Heroes are sculpted in hard light grey plastic whilst everything else is sculpted in red plastic. Apart from the  Treasure Chests the rest of the figures are multi-part castings that need to be assembled.
Photo copyright of Stephen Gilbert. Used with permission.
Fortunately, the game comes with a very helpful assembly guide, shown to the left, that shows you how to put the figures together. The guide recommends using superglue to use on the figures and this is what I did. It takes time and patience to make them all, but I found the process a very enjoyable experience. Newbie modellers may disagree and wish they came pre-assembled. I guess enough people complained about this aspect of the game that in all future expansion sets the figures come pre-assembled.

Photo copyright of Stephen Gilbert. Used with permission.
To the right of here is a photo of the Ember Mage prior to assembly, shown next to her assembly instructions. This figure comes in five parts - head, body and arms, staff and hands, legs and slottabase (shown below). Most of the figures went together very well, although I would recommend giving everything a dry run first before applying glue. If you enjoy model making (I certainly do) then you will enjoy making the figures. If you don't then this process will be a lengthy chore, but it has to be done.


Photo copyright of Stephen Gilbert. Used with permission.
All of the slottabases feature a textured dungeon floor pattern, which I really like a lot. The majority of the bases are 24mm in diameter but a few are double the size at 48mm in diameter. I only had an issue with some of the Kobolds not fitting too well in the slottabases. But it was a simple enough job to file their slottatabs down a tad to make them fit. I decided to paint the bases of all of the Heroes in light grey and the Monsters' bases in dark grey to easily identify the two forces. Quite often when the figure is glued to their base you'll notice unsightly gaps at one or both sides. I always fill these in with Milliput modelling putty.

Photo copyright of Stephen Gilbert. Used with permission.
Here we see the Ember Mage fully assembled. Now she just needs painting. How I painted my SDE figures will be covered in great detail in my upcoming posts. I have painted all of the figures from the basic boxed set and am currently working on the figures from the Von Drakk Manor expansion set. The figures are exceptionally well sculpted and absolutely full of character. Painting them was a real labour of love.



Something has caught Vampifan's attention in the rulebook.
The final component of the game is, of course, the rulebook. This is a glossy 32 page booklet printed in full colour. It is well laid out and well produced. The rules themselves are fairly simple but there is a lot to take in on first reading. There are three levels of play. First up is the 8-Bit, played with 2 Heroes on 2 Dungeon Tiles. This is a very basic game that is mainly designed to introduce you to how the game plays. The players fight against a Mini-Boss and his Denizens and Minions. It should last about 30 minutes. The 16-Bit game is designed for 3 Heroes and is played on 3 Dungeon Tiles. It introduces the Dungeon Boss alongside his Mini-Boss, assorted Minions and Denizens, making it a much harder challenge. Game length is about 1 to 1.5 hours. Finally, is the Super! game, played with 5 Heroes on 5 Dungeon Tiles. They battle against 1 Dungeon Boss, 2 Mini-Bosses and lots more Denizens and Minions. Game length can run from 2 to 3 hours. This works best if you know you have the time to complete it in one session.
GAME CONCEPT
The world of Crystalia, the setting of SDE. The basic game takes place in and around the big volcano at the top left.
Super Dungeon Explore hearkens back to the good old days of dungeon bashing. There is nothing complex about this game. It is basically about a bunch of good guys exploring a dungeon to find treasure and defeat the bad guys. That's it! So simple! Well, no, not really. Tactics do come into play. Choosing the right Heroes to take part is important. To quote from the rulebook "when choosing Heroes, it is important to consider how they will work as a party. A group of all melee fighters with no healing, ranged or area affect abilities is sure to have a harder time than one that is well balanced." Good advice! Also, knowing which Monsters to fight first and whether to go after them or a Spawning Point or a Treasure Chest are all decisions that must be made.
The Monsters are controlled by the Consul. It is his job to decide which models will be the Boss and Mini-Boss(es). With the basic set your choices are severely limited but with the addition of expansion sets, the Consul will have far greater choice. Monsters enter the board via Spawning Points (one Spawning Point per Dungeon Tile) and they are key to winning the game. The more Spawning Points the Heroes can destroy the easier it will be for them to win the game. Different Spawning Points spawn different Monsters. Mini-Bosses and the Dungeon Boss appear when the Adventure Tracker reaches a certain point. This varies depending on which level of game you play.
The Heroes can gain Magic Items by searching Treasure Chests. There will be one Treasure Chest on each Dungeon Tile. Once a Treasure Chest has been searched it is removed from the game. Alternatively, as the Heroes kill Monsters, the Loot-O-Meter increases and at certain points it also grants the Heroes Loot Items. Heroes are free to swap Magic Items irrespective of where they are on the board. Magic Items are colour coded (blue, green, red and yellow) and individual Heroes are limited to just one of each colour.
GAME VERDICT
I LOVE this game! I have always had an interest in fantasy gaming. I started my gaming career by playing the original Dungeons and Dragons before progressing to AD&D and Warhammer. I fell out of love with the genre in the late 1990's. I'd grown bored with AD&D and Warhammer just pissed me off with its countless new rulebooks coming out every four years and their figures constantly rising in price. In all honesty, I never expected to get back into fantasy gaming. But thanks to Steve I did. His enthusiasm for the game won me over. I may well have let the game pass me by but when I saw the expansion sets for the game and one in particular - Von Drakk Manor - I was hooked. This one expansion is the main reason this fantasy game deserves its place on my blog. Von Drakk Manor introduces the undead to SDE. Rock on!
What is so refreshing about this game is that it is extremely family friendly. If you are a parent with sons and/or daughters, they will love playing this game. I'd recommend that dad plays the Consul and his kids play the Heroes. Invite your wife or girlfriend to play it. Who knows, you might just persuade them that gaming is fun. That, more than anything is the big selling point of this game for me. It is FUN! The figures make me smile. This is not a game to take too seriously. Each game is a stand alone adventure. At present there are no rules for campaign play. That may change in the future. I don't know. What this means is that if a Hero is killed in one game there is nothing preventing him or her appearing in future games.
The game is meant to be played with 2 - 6 players but I have played it solo with no difficulty. I can quite easily play a game where I have to wear two hats - good guy and bad guy, playing both sides impartially and without favour. Not everyone can do this but if you can and you're a solo gamer then there is no reason for you to not enjoy playing SDE on your own.
So far I have waxed lyrical about the game but are there any cons to the pros? Yes, there are. First up, if you hate Japanese Anime and/or Manga, you won't like this game. The Chibi miniatures certainly won't be to everyone's taste. Secondly, if you are not a keen modeller, then you'll find making most of the figures a real bind. Thirdly, if playing with multiple players who only control one Hero each, the game will quickly lose its appeal if their character dies early on. It can happen if the dice are particularly unkind. Fourthly, with just 10 Dungeon Tiles to choose from, your games can end up looking a bit samey after a while. However, new Dungeon Tiles are in the pipeline for a future release soon.
I'm not sure if this is a pro or a con but if, like me, you get wholly sucked in to the whole concept of the game, its characters, world setting and background, then you are going to want to buy every expansion set that you can. I have spent a lot of money on this game but I have no regrets. There is a big expansion set called The Forgotten King due out later this year. I am so looking forward to its release. To me, SDE was like a breath of fresh air. It has made me look at gaming in a totally new light. It has rekindled my interest in fantasy gaming but in a way I could never have imagined. Everything about this game makes me happy and for that reason alone I unreservedly rate it 10 out of 10.
The RRP of SDE is £74.99 but if you look around you'll find it going for much cheaper than that. For example, Amazon UK are selling it for £59.80. On e-Bay it is currently going for just £56.59. It'll pay you to shop around for the best deal.

Sunday, 18 January 2015

Ral Partha Werewolves 01

This will be my last review of my werewolf figures for the time being. I do have a lot more to show but they need re-basing. This time round I'm looking at a selection of Ral Partha 28mm scale Crinos form werewolves. These were all part of the official White Wolf Werewolf: the Apocalypse range of figures and they all stand approximately 40mm tall.
In keeping with Vampire: the Masquerade, where vampires belong to an assortment of clans, so too, do werewolves, or Garou as they prefer to be known, belong to any one of a variety of tribes. There are currently 13 known tribes working for the forces of good. According to Garou oral history, it was always their duty to keep the balance in nature on behalf of Gaia. They did so by culling overgrown populaces, hunting too powerful predators that otherwise would rampage unchecked and fending off otherworldly spirits that overstepped their stance. In addition they believe in the existence of the Triat, a trio of deities that define how the world works: the Weaver is the deity of order and scientific advancement, the Wyld is the deity of creation, entropy, and chaos, while the Wyrm was the deity of balance between order and chaos who destroyed that which ended the harmony. At some point, the Weaver went mad by trying to bring the entirety of the Wyld's chaos into order and trapped the Wyrm in her Pattern Web, injuring it while also driving it to madness and making it seek out the destruction of the world of Gaia's creation.
The Garou themselves are a self-acknowledged dying race; the largest Gaian tribes number 750 to 1,250 Garou worldwide, with the smaller tribes numbering less than 500. The Wyrm-serving Black Spiral Dancers comprise fully one-tenth of the total Garou population and are the largest single tribe. The Black Spiral Dancers are not part of the 13 Gaian tribes. The White Howlers were a tribe of Garou of who were descended from the Picts in Scotland. They attempted to battle the Wyrm directly by seeking it out in its lair known as the Black Spiral. They were driven mad by the Wyrm and only survive to modern times as the antagonistic Black Spiral Dancer tribe who actively foster the Apocalypse and are heavily deformed due to their devotion to the Wyrm instead of Gaia. They are evil, corrupt and often mutated. Many of them work for the infamous Pentex corporation, a global company of immense power and influence, very similar to the Umbrella Corporation from the Resident Evil books and films.
At the far left is a member of the Glass Walker tribe. The Glass Walkers are a tribe who are most in tune with the Weaver, directly involving themselves in human society and having technological prowess. This character is armed with a sawn-off pump-action shotgun and also holds some sort of shamanistic totem. Glass Walkers usually have mottled grey fur.
Next up is a member of the Black Fury tribe. The Black Furies are a tribe of solely female Garou who are most in tune with the Wyld and claim to be descended from the mythical Amazons. The black furred body with white face is typical colouration of the Black Furies. To be honest, as shown in this form there is little difference between her and any of the male Crinos form werewolves. Her body is slightly slimmer but hardly that noticeable.
At the far right is a member of the Silver Fang tribe. The Silver Fangs are considered the leaders of Garou society, often having relatives who were members of royal families. They have since been the result of heavy inbreeding and many members possess mental illnesses. This character is clearly on a mission to hunt down vampires. He/she is armed with a silver dagger and a wooden stake.
Zhyzhak, at the far left, is a named Black Spiral Dancer leader. There is no denying that she is definitely female. She is dressed in a leather outfit suitable for a dominatrix and naturally, holds a whip. She is cruel, sadistic and a fearsome opponent. She does not appear to be mutated, which is rather uncommon amongst Black Spiral Dancers.
In the centre of the group is another Black Spiral Dancer. This Crinos form Garou has been severely mutated. Note his large bat-like ears, thin membranes between his arms and body and unnatural looking tail. To emphasise his mutation even further I gave his black fur a dry-brushing of metallic green paint. He holds aloft a trophy he has just acquired - the severed head of a Garou.
At the far left is yet another Black Spiral Dancer. He is also a mutant, having lost all of his fur. He wields a curved silver dagger. He is a minion of Zhyzhak and serves her loyally. He was a multi-part figure with his tail and right arm being separate pieces.
I managed to buy over half of this range of figures. The reason I didn't buy all of them was that I never did play Werewolf: the Apocalypse. I primarily bought the game and figures to use as adversaries for my player character group in Vampire: the Masquerade. In hindsight, I wish I had bought more of this range. I always loved Ral Partha's figures as they were exquisitely sculpted. This range of figures has been out of production for many years now and it seems unlikely that they will ever return.