Monday, 16 January 2017

Battle Systems Urban Apocalypse Terrain part 2

This is the second of my two Battle Systems Urban Apocalypse Terrain sets reviews that originally appeared in the defunct The Gamers Cupboard blog. I am reposting it here for the benefit of my followers who missed it when I first posted it. The text has been modified to bring it more up to date. With this post I want to show you the add-on sets to use with the Urban Apocalypse Cityscape sets.
This is the new city block I came up with and as before it fits on a single mat measuring about 2 feet square (60cm by 60cm).
On one side of the street I made a Fire Station and a small Police Station.
On the opposite side of the street is a large Art Deco building consisting of a casino and a mansion. In the centre of the roofs of the Fire Station and Police Station are spider vents, an alternative to the air conditioning units on the roofs of the casino and mansion.
Here is a front view of the Fire Station. My 28mm scale Copplestone Casting's figure of Vampifan appears in most of these photos to help give a sense of scale.
Here we see the front and one side of the Fire Station. The double height walls surrounding the large front doors have been glued together. The sign above the doors has also been glued in place. The fancy topping at the front of the building has also been glued together. It is unlikely I would ever want to disassemble them.
Here is a front view of the Police Station. Unlike the Fire Station, the Police Station does not come with any exterior walls. I chose these walls for no other reason than I liked the look of them.
The Police Station comes with lots of cool extras like these concrete barriers and the wooden saw-horse. The barriers are reversible with a police sign on one side and no signage on the reverse side. Both sides are shown here.
Here is Vampifan standing outside the Casino Royale. The casino utilises the exterior walls from the Art Deco set. It contains furniture items for both a casino and a restaurant.
The Art Deco set is filled with exterior walls, interior walls, gantries and staircases. It is a great add-on that adds variety to the other three types of exterior walls. I have made a large mansion as well as the casino with the sets I own.
I have included a cool-looking mailbox from my Street Items set. Note that I have cut off the extruding tabs and painted the edges. Yes, it is the American design. The designers have gone for an American setting for their apocalypse despite being a UK-based company. Personally speaking, I don't have a problem with that decision. I will mainly be using these sets in my ATZ-FFO and Judge Dredd campaigns, both of which are set in the USA.
Moving inside, Vampifan starts his tour with a look at the Fire Station. Against the far wall are a set of lockers. The one item I love the most from this set is the coat rack with four bulky firemen's coats hanging from it. What a great addition!
 The metal stairs lead up to a metal walkway that overlooks the ground floor.
On the upper floor are the offices and rest room. Obviously they need more furniture adding to them.  Here, I have included two shelf units and an office desk.
This is the ground floor of the Police Station. Once again, it should have a lot more furniture in it. I added a couple of desks to the two offices. On one I added a computer keyboard and monitor. It is these little touches that helps bring a building to life. Also, please note that all of my furniture items have been edged with paint. The stairs are part of a sheet called "Really Useful Items."
Moving up a floor, Vampifan comes to the prison cells. In addition to the bed, each cell should also contain a toilet but I hadn't made them when this photo was taken.
Crossing the street, Vampifan enters the casino. Here I have added a large bar. Note the beer pumps. The three gaming tables feature options for blackjack, poker or roulette. This set also contains items for use in a restaurant. The tables all come with reversible tops. The rectangular table has a snooker top on its reverse side and the two circular tables show dining table tops on their reverse sides.
The upper floor of the casino shows a large dining room, which Vampifan is checking out. A side door leads to the mansion next door.
In the mansion, Vampifan stands at the top of a set of stairs leading up to a brightly carpeted balcony that overlooks the entrance hall. A less ornate set of stairs at the far end of the balcony leads up to the top floor.
This is the ground floor room at the far side of the mansion with broken windows. You can leave them unbroken if you wish. I have gone for a roughly 50/50 split between broken and unbroken windows.
Finally, Vampifan makes his way to the top floor, which I have left unfurnished. Doors at either side lead off to the lower roof of the mansion and the roof of the casino.
These are all great add-on sets that give you lots of extra options and variety as well as many cool items. They may well be optional extras but for me they were a necessary purchase.

Thursday, 12 January 2017

JDMG Scenario 02 - Scaring the Scabies

The second instalment of my Judge Dredd Miniatures Game campaign follows on one week in game time and real time from the first one. Now that Judge Scott has disposed of the Barko Brothers, who were in control of a shanty town territory in a slum district of Sector 13, the residents are undefended. Lurking just below them in the Undercity are a gang called the Scabies, led by Scab Scabie. With immediate access to the shanty town, Scab decides to cause mayhem to the local residents by blowing up their power generator. This scenario is based on the Demolition standard scenario found on page 21 of the Blood on the Streets supplement.
THE FORCES - MEGA CITY ONE JUSTICE DEPARTMENT
Street Judge Burnett - Level:1 Infantry Hero with 0 Experience Points and worth 160 Credits.
Stats - Move 5", Agility +1, Shoot +3, Melee +1, Melee Dice 2D, Will +1, Armour +5, Hits 2.
Equipment - Boot Knife, Daystick, Lawrod Rifle, Stumm Gas Grenades and Standard Issue Armour.
Talents - Accurate and Boom! Head Shot.

Street Judge Moore - Level:1 Infantry Hero with 0 Experience Points and worth 150 Credits.
Stats - Move 5", Agility +2, Shoot +2, Melee +1, Melee Dice 2D, Will +1, Armour +5, Hits 2.
Equipment - Boot Knife, Daystick, Lawgiver Mk II Pistol, Stumm Gas Grenades and Standard Issue Armour.
Talents - Accurate and Close Combat Shooter.

Street Judge Webb - Level:1 Infantry Hero with 0 Experience Points and worth 150 Credits.
Stats - Move 5", Agility +2, Shoot +1, Melee +1, Melee Dice 2D, Will +2, Armour +5, Hits 2.
Equipment - Boot Knife, Daystick, Lawgiver Mk II Pistol, Stumm Gas Grenades and Standard Issue Armour.
Talents - Agile and Stealthy.

Med Judge Nash - Level:1 Infantry Hero with 0 Experience Points and worth 150 Credits.
Stats - Move 5", Agility +2, Shoot +2, Melee +1, Melee Dice 2D, Will +1, Armour +5, Hits 2.
Equipment - Boot Knife, Medi-Kit, Lawgiver Mk II Pistol and Standard Issue Armour.
Talents - First Aid and Medic.

THE FORCES - THE SCABIES STREET GANG
Scab Scabie - Level:2 Punk Infantry Hero with 2 Experience Points and worth 220 Credits.
Stats - Move 5", Agility +0, Shoot +1, Melee +2, Melee Dice 2D, Will +0, Armour +3, Hits 3.
Equipment - Double Barrelled Stump Gun Rifle, Sword, Respirator and Leather Armour
Talents - Luck of Grud, Skilled and Deadly and Voice of Command.

Squama - Level:1 Punk Infantry Hero with 1 Experience Point and worth 155 Credits.
Stats - Move 5", Agility +1, Shoot +1, Melee +0, Melee Dice 2D, Will +0, Armour +3, Hits 2.
Equipment - Grenade Launcher (use stats for Hand Bomb but increase range to 20" and double cost to 60 Credits, Respirator and Leather Armour.
Talents - Maximum Firepower and On Their Knees.

Scatty and Scurf - Level:1 Punk Infantry Heroes with 0 Experience Points and worth 110 Credits each.
Stats - Move 5", Agility +0, Shoot +2, Melee +0, Melee Dice 2D, Will +0, Armour +0, Hits 2.
Equipment - 2x Sawed Off Stump Gun Rifles and Respirator.
Talents - Brave and Dual Shooter.

Branny, Crusty and Flaky - Level:0 Punk Infantry Minions with 0 Experience Points and worth 35 Credits each.
Stats - Move 5", Agility +0, Shoot +0, Melee +0, Melee Dice 2D, Will +0, Armour +0, Hits 1.
Equipment - Stump Gun Rifle and Respirator.

The Justice Department fielded a force worth 610 Credits against the Scabies street gang who were worth 700 Credits. With a Level:2 Hero leading them and comprising three Level:1 Heroes and 3 Level:0 Minions the Scabies had a slight advantage.
SET UP
I played my fight on a four feet by two feet battlefield using gaming mats, buildings and scenery items from my Battle Systems Urban Apocalypse Shanty Town sets. The Scabies deployed their force 10" in from one of the short edges. The Judges deployed 10" in from the opposite short edge. I used the generator from my Battle Systems terrain sets as the objective and it was placed in the centre of the board. As written, the attacking force (the Scabies) are meant to act first. However, when I played the game that way, the Scabies destroyed the objective far too easily before the Judges could even reach them. That was boring and would have made for a very poor batrep. So I decided to replay the game with the Judges going first. It made for a much closer contest.
SPECIAL RULES
Every model in the attacking force (the Scabies) is assumed to be carrying a high explosive device. In order to destroy the objective, a model must move into base contact with it and perform eight Special Actions arming the explosives. These Special Actions need not be performed consecutively and the model is permitted to perform other actions while setting up the explosives. If the model is removed from the table or leaves the objective, keep a track of how many Special Actions he performed arming the explosives. Another model is free to move into base contact and continue the task until a total of eight Special Actions have been performed.
VICTORY CONDITIONS
If the attacking force destroys the objective, it will be victorious. If the defending force destroys or drives off all of the attacking models, it will gain victory instead.
NOTE
If you find the pictures and captions are too small to see or read, don't worry. There are a few simple solutions. The easiest solution is to left click on that icon at the far right of your menu toolbar at the top of your screen. It's the one with the three parallel grey lines. That will give you a pop up menu. Left click on the plus symbol (+) to the right of the percentage number and keep pressing until the screen picture is big enough for you to read. My default setting for my blog is 170%. For reading the comic, I'd suggest going up to 200% or higher.
The second method is a bit more involved. First, left click on any of the pics. This will take you to a new screen showing all of the pics without the text. Next, right click on any of the pics, say for example page 1 of the comic. This will give you a menu of options. Left click on the top one, View Image. If you hover your mouse over the picture, you'll see a plus sign in a white circle. Left click it and the picture will double in size, making it very easy to read. If you press the arrow key at the top left corner of your menu toolbar that will take you back to the blog. Sadly, you'll have to go through this procedure for every picture you want to magnify but it's only a few clicks so it shouldn't be too much of a hassle. 






AFTERMATH
Scab Scabie took a crippling wound to the head (suffers a -1 penalty to his Psi, Shoot and Will stats). He served a full sentence in the iso-cubes. Squama and Scurf were both killed by chest shots. Scatty's wound was just a scratch. He served time in the cubes. As did Branny and Crusty. Branny was also injured in the right arm (suffers a -1 penalty to his Agility stat). Flaky, who ran away, was never seen or heard of again.
The four Judges did well with the experience they gained from this mission. All advanced to Level:2.

Judge Burnett earned the following Experience Points:
+1 for surviving the battle.
+1 for slaying a level:1 Hero.
+2 for slaying a Level:2 Hero.
This earned him 4 Experience Points, enough to raise him to Level:3. However, as I told you last time, a Hero can only advance one Level per game, so Judge Burnett became a Level:2 Hero with 3 Experience Points. He added +1 to his Agility stat, to give him a score of +2 and +1 to his Hits, bringing them up to 3. He acquired a new Talent from the Sniper Judge list - Timed Fuse, which allowed him to detonate a High Explosive round in mid-flight instead of on impact. Properly adjusted, this can allow a round to explode above the head of a target behind cover, depriving them of their shield. He also put in a requisition request for a Rifle Scope for his Lawrod Rifle. This was accepted and now his Lawrod has a range of 36" instead of 24". The downside is that he can only fire one Standard Executioner round at a time instead of three. It cost 20 credits and with his +25 Credits Level increase made him worth 205 Credits.

Judge Moore earned the following Experience Points:
+1 for surviving the battle.
+1 for slaying 1 Minion.
+1 for slaying a level:1 Hero.
This earned him 3 Experience Points, enough to raise him to Level:2. He added +1 to his Shoot stat, to give him a score of +3 and +1 to his Hits, bringing them up to 3. He acquired a new Talent from the Gunslinger list - Crackshot, which gives him a -1 bonus to the AP score of any shooting weapon he uses. His Credits score increased by +25 to 175.

Judge Webb earned the following Experience Points:
+1 for surviving the battle.
+1 for arresting 1 Minion.
This earned him 2 Experience Points, just enough to raise him to Level:2. He added +1 to his Shoot stat, to give him a score of +2 and +1 to his Hits, bringing them up to 3. He acquired a new Talent from the Sneaky Does It list - Infiltrator, which allows him to be placed on the table after all the models of both forces have been deployed. He may be placed anywhere up to 15" away from another member of his force, so long as he is not in Line Of Sight or within 15" of any enemy model. His Credits score increased by +25 to 175.

Med Judge Nash earned the following Experience Points:
+1 for surviving the battle.
+1 for slaying a level:1 Hero.
This earned him 2 Experience Points, which was just enough to raise him to Level:2. He added +1 to his Shoot stat, to give him a score of +2 and +1 to his Hits, bringing them up to 3. He acquired a new Talent from the Hands of a Healer list - Nurse, which allowed him to automatically negate two characteristic penalties that have resulted from injury, except those resulting from a body part being torn off. His Credits score increased by +25 to 175.
CONCLUSIONS
I do hope that Clint (Judge Burnett), Simon (Judge Moore), Roger (Judge Webb) and Andy (Med Judge Nash) were all satisfied with the performances of their alter ego characters. It pleased me enormously that all four advanced to Level:2. I certainly enjoyed playing this scenario and creating the comic is almost as much fun. The comic format has proved so popular that it will remain a part of all of my JDMG batreps.
Oh, and if you're wondering why the Judges had such limited success in their arrest attempts it is because a Hero will automatically resist any attempt to arrest him unless he decides to voluntarily surrender. However, despite this, a Judge must still attempt to make the arrest challenge before resorting to more violent measures. Minions, on the other hand, are far easier to arrest. Only if a perp (whether Hero or Minion) uses a Melee, Psi or Shoot action against a Judge or resists arrest, may a Judge use force to subdue him.

Monday, 9 January 2017

Battle Systems Urban Apocalypse Terrain part 1

This post originally appeared in The Gamer's Cupboard blog, which has now died and is lying in the morgue awaiting either burial or cremation. I used to be an editor of that blog and whilst I'm not that bothered that most of my posts for it will be lost forever, there were two, featuring my reviews of the Battle Systems Urban Apocalypse Terrain sets that I wanted to keep, hence my decision to repost them here. The text has been slightly modified to bring it more up to date. I know that some of you will have already seen this post before. Please bear with me. But most of you won't have seen this post before, as the Gamer's Cupboard only had a very small following.
As soon as I saw the notice that Battle Systems were planning to launch an Urban Apocalypse Terrain set project on Kickstarter in September 2015 I knew I had to back it. Of all of the Kickstarter projects I have backed, this was the one that excited me the most. As each new stretch goal and add-on was announced I knew that a) I wanted it, and b) this was going to cost me a fortune. In short, I wanted everything that Battle Systems produced for this project. At first, it was just the city scenery, but one pack would never satisfy my needs. So I ended up ordering four full sets. It was cheaper buying the four together than four sets separately. This was enough to cover an area 4 feet square. Then the Shanty Town sets were announced and I saw even more possibilities. I ordered two full Shanty Town sets.  Just as the project was drawing to a close, Battle Systems added suburban houses and of course, I wanted them. Combined with other add-ons like the fire station, police station, art deco buildings, diner/casino and loads of other scenery items I ended up ordering a whole load of goods. This was something I REALLY, REALLY wanted. I could see my gaming hobby being transformed by these amazing sets.
Building card terrain and buildings is something I have always been interested in. Indeed it first started in the late 1970's when I began scratch-building 54mm scale Wild West buildings. I learned a lot from making them and that experience stood me in good stead when it came to making 28mm scale buildings and scenery for my zombie apocalypse games. I began making 28mm buildings in the early 2000's and started off by making contemporary buildings and scenery produced by World Work Games. I then moved on to the catalogue of card models from Stoelzel's Structures. I made loads of card buildings for my zombie apocalypse games but in recent years I have slowed down considerably. These new sets by Battle Systems were like a breath of fresh air to me. They had everything I loved about card terrain - interior details, detachable floors and roofs, made of thick card for strength and durability, incredibly detailed textures and of course, furniture and other scenery items to help bring a gaming board to life. Plus, these had the added bonus of being quick to assemble with no gluing required (although I do glue small items like furniture and street items). And when you've finished your game you can un-clip them and store everything away flat. Absolutely perfect!
Shown in the photo above is one of the boxes that the Urban Apocalypse Terrain sets came in. The Shanty Town sets have a different cover.
Inside the box are some of the items you get with this set. Shown here are the floors, roofs, ruined walls and hidden under those walls are the rooftop railings. I'm using the boxes to store all of my large flat items.
In this box are all of the undamaged walls from this set. This box, like the one above, contains the pieces from four boxed sets. It includes three types of exterior walls. All of the interior walls are identically coloured. The doors that come with the walls are kept in a separate box, which I haven't shown.
This plastic compartment box of mine (I have loads of these, which I buy online from Amazon UK, and they are very versatile) contains all of the grey plastic pegs (shown in the top two rows) used to clip the parts together. You will need a lot of them and although you get enough in each boxed set to make all of the contents of that box I ordered some extras just to be on the safe side, in case I ever make a massive town set. The other two rows contain counters to show the placement of stairs, manhole covers, lots of signs, computer monitors, wooden pallets and an assortment of scatter items.
 So, let me show you what I came up with for my very first build. First of all, this set up uses one of the gaming mats, which I must say are superb. The colours on them are so rich and vibrant but more importantly, very realistic. The mats are made up of strong neoprene plastic that can be folded up after use but still retains its shape when laid out flat. I love them!
Here is a different wide angle shot. Note, that with these sets, you need not be limited by the space you have on your gaming table. One obvious solution if you're strapped for space is to build upwards. I have tried to show this by showing what a five-storey apartment can look like. Oh, and how cool are those fire escapes? I have placed my 28mm scale figure of Vampifan in all of these photos to give you a sense of scale. That apartment is 600mm wide (approximately two feet).
From the front, the apartment looks like one big building but it is actually made up of three separate buildings. To be fair, by placing internal walls with doors there is nothing stopping you from making it one big building or even numerous smaller buildings all combined into one block.
Here is a closer view of Vampifan on the roof of the fifth storey. In case you're wondering, it took me just under three hours to build this cityscape.
 Here we have an overhead view of this set-up.
Finally, here is a shot showing the main street from closer to ground level. You get two types of awnings for your buildings - wide (shown to the right) and narrow (shown to the left) in red or blue. I have made loads of street furniture and interior furniture but I have only shown a few of them. In the foreground you can see a dumpster. The lid comes off but if you prefer you can glue it in place. I have glued the sides of it but left the lid detachable. I wonder if the BS-Mart sign stands for Bryan Scott's Mart? Probably not, but it's nice to think so.
Let us have a closer look at the three buildings starting with the ruined store. Actually, the lowest two floors are intact but the top floor has suffered major damage. This explains why this city set is called Urban Apocalypse Terrain. It is specifically designed for a post-apocalypse setting. You don't have to make every building a ruin. Check out the supermarket shown in greater detail below.
Here, Vampifan has dropped down a level. I have added a few internal walls to these buildings but I have not added any back walls. Normally, I would include back walls. They are useful for photography purposes if they'd be seen in a photo but for gaming purposes they can be left off to make it easier to place figures inside. Of course, all of the floors and roofs are detachable. They are just lightly clipped in place, making it easier to remove a floor or roof to gain access to the interior.
This is the two-storey supermarket. The walls are meant to represent glass and metal. They do work but I am used to making all of my windows for my card buildings out of transparent plastic. Given the restraints of the designs I know this would not be a feasible option. Still, I do miss my transparent windows, but hey, this only a very minor complaint, so it's no big deal. The billboard on the roof is one of two designs you can use, but I guess you could always use your own poster, suitably cut to size to use instead. It's something I'm planning on doing. In the centre of the roof is an air-conditioning unit.
Here I show the ground floor of the supermarket with the upper floor removed. Note the door to the small room Vampifan is in comes with a small stand. It is up to you whether you want your doors open or closed. This one is partially open. The double doors at the front of the store are closed.  Once I add my furniture items these buildings will really come to life.
Vampifan has moved across the road to the large apartment building. The Stop barrier is one of the many street furniture items I have made. One thing to point out about it is that I painted the edges of it. This is very important. Trust me on this ! You can use felt-tip pens if you want. I have a thick black magic marker that I use on the edges of any items that are black, like the fire escapes. The beauty of edging is that it brings an item to life and makes it look like it should and not an obvious cardboard cut-out with jarring light grey edges. I prefer edging with paints because I can get a much closer match to the surrounding colours but my god, it is slow and tedious work. Still, just look at that Stop sign and appreciate how realistic it looks.
Vampifan is now moving up the fire escapes. I have to admit, these are one of my favourite building accessory items. They really bring this building to life. Plus, just imagine the fun you can have on them in a game. So many possibilities!
Moving inside, Vampifan wonders what happened to all of the furniture and all of the people? Is he the "Last Man on Earth"? And where's that mournful wailing sound coming from?
This is just meant as a small insight into what can be done with a few of these boxed sets. There were far more walls and floors that I didn't use than those I did use. Plus you can combine these sets with any of the other sets in this range. I have just concentrated on a few pieces from one of the Urban Apocalypse sets. Still to come will be reviews of the Shanty Town sets, the fire station, police station, art deco mansion, suburban houses and lots more, including mixing and matching sets.
My god, I am in gaming heaven! My mind is filled with ideas of what I can do with these sets in future games. Yes, I will be starting up a new All Things Zombie campaign, starring Vampifan once again, but most likely with new supporting characters. But before then, I will begin my long awaited (well, for me anyway) Judge Dredd Miniatures Game campaign. I have played many games of Judge Dredd using various rules sets including a couple I designed myself. But they all used flat 2-D maps for gaming on. It was always a dream of mine to play Judge Dredd using 3D terrain. Now that dream can come true. Recently, Mega City one suffered catastrophic damage, so much of it lies in ruins. This makes these sets ideal for gaming in the "Big Meg". Even better, Battle Systems recently announced that their next Kickstarter project will be sci-fi terrain. It's due to start later in 2016. Oh joy! By combining the urban terrain sets with the sci-fi terrain sets I can make a superb looking Mega city One. I can't wait.
But, just think of what else you can do with these sets. Just off the top of my head I'm thinking Heroclix and/or Horrorclix, World War 2 city fighting, pulp fiction, 7TV2e style games, cyberpunk gaming, like Shadowrun, for example. So many choices, so many ideas. You'll be seeing a lot more of these sets on my blog, particularly in upcoming batreps.
Good news for those of you who missed out on the Kickstarter project, Battle Systems now have all of the Urban Apocalypse Terrain sets up for sale on their webstore. Here's the link to it - http://shop.battlesystems.co.uk/urban-apocalypse-terrain-8-c.asp

Wednesday, 4 January 2017

JDMG Scenario 01 - The Barko Brothers

I promised that I'd post my first Judge Dredd Miniatures Game early in January 2017 and I do like to keep my promises, so here it is. For my JDMG batreps I wanted to do something very different to my usual batreps. Judge Dredd is primarily a comic strip and this is how I wanted to present my batreps. The program I'm using is called Comic Life 3 as it fits my needs perfectly. First, I needed a name for my comic strips. Judge Dredd was out because he will hardly ever appear in my campaign. My campaign is centred around a team of Judges operating out of Sector 13, led by my alter ego, Street Judge Scott. The team will be made up of other Judges named after fellow bloggers and friends. So, I decided to call the strip, Judges of Mega City One.
The first game I played was based on the introductory scenario found in the JDMG rulebook entitled, The Barko Brothers. The premise is that Judge Scott has received a tip from one of his informants that the Barko Brothers are looking to ambush him next time he enters the shanty town territory of the Howlin' Wolves, a street gang from Chester Burnett Bock. He rushes to the area in order to catch the perps unaware, before they can set their trap, and to bring them to justice.
THE FORCES - MEGA CITY ONE JUSTICE DEPARTMENT
Street Judge Scott - Level:1 Infantry Hero with 0 Experience Points and worth 150 Credits.
Stats - Move 5", Agility +2, Shoot +2, Melee +1, Melee Dice 2D, Will +2, Armour +5, Hits 2.
Equipment - Boot Knife, Daystick, Lawgiver Mk II Pistol, Stumm Gas Grenades and Standard Issue Armour.
Talents - Academy Star and Voice of Command.
THE FORCES - THE BARKO BROTHERS
Rex Barko - Level:1 Punk Infantry Hero with 1 Experience Point and worth 90 Credits. 
Stats - Move 5", Agility +1, Shoot +1, Melee +0, Melee Dice 2D, Will +0, Armour +0, Hits 2.
Equipment - 2x Sawed Off Stump Gun Rifles.
Talents - Brave and Drokk the Law!

Butch Barko - Level:0 Punk Infantry Minion with 0 Experience Points and worth 35 Credits.
Stats - Move 5", Agility +0, Shoot +0, Melee +0, Melee Dice 2D, Will +0, Armour +0, Hits 1.
Equipment - Stump Gun Rifle and Knife.

Bailey Barko - Level:0 Punk Infantry Minion with 0 Experience Points and worth 30 Credits.
Stats - Move 5", Agility +0, Shoot +0, Melee +0, Melee Dice 2D, Will +0, Armour +0, Hits 1.
Equipment - Hand Gun Pistol.

Bob Barko - Level:0 Punk Infantry Minion with 0 Experience Points and worth 30 Credits.
Stats - Move 5", Agility +0, Shoot +0, Melee +0, Melee Dice 2D, Will +0, Armour +0, Hits 1.
Equipment - Hand Gun Pistol.

Benji Barko - Level:0 Punk Infantry Minion with 0 Experience Points and worth 30 Credits.
Stats - Move 5", Agility +0, Shoot +0, Melee +0, Melee Dice 2D, Will +0, Armour +0, Hits 1.
Equipment - Antique Revolver and Knife.

This gave the Barko Brothers a Credits score of 215 compared to the Justice Department's Credits score of 150. Ideally, both forces should be of roughly equal value but that is not a rule I will be rigidly adhering to. Despite the big difference in the scores, I still felt that the advantage lay with Judge Scott. His stats are far superior to any of the Barko Brothers.
SET UP
I played my fight on a four feet by two feet battlefield using gaming mats, buildings and scenery items from my Battle Systems Urban Apocalypse Shanty Town sets. The board was split into six sections, each measuring 16" by 12". The Barko Brothers have been caught by surprise and are spread out. In addition, they are placed in separate sections of the battlefield at least 5" from the edge of their sections. Judge Scott enters the central unoccupied section within 5" of the edge of the battlefield. He has the initiative and will act first in each Turn.
 SPECIAL RULES
In the confusion of the fight, none of the brothers, except for Rex (who may move freely), may leave their section. If Rex ends a phase in the same section as one of his brothers, they can move without restriction across the whole battlefield for the rest of the game.
VICTORY CONDITIONS
The fight continues until all of the models in one of the forces have been removed from the battlefield. The remaining force is the victor.




AFTERMATH
All that remained to do was work out what happened to the Barko Brothers and to calculate the Experience Points that Judge Scott earned. Both Rex and Benji were killed in the explosion from Judge Scott's Hi-Ex round. Bailey was injured in the body and suffered a -1 penalty to his Agility and Melee stats. He served a full term in the iso-cubes. Bob also served a full term in the iso-cubes. Butch was sent to the cubes but during an escape attempt he was shot and suffered a crippling injury to his left leg, resulting in a -1 penalty to his Move and Agility stats. His sentence was increased.
Judge Scott earned the following Experience Points:
+1 for surviving the battle.
+2 for arresting two Minions.
+2 for slaying two Minions.
+1 for slaying a Level:1 Hero.
This earned Judge Scott 6 Experience Points, enough to raise him to Level:3. However, a model cannot go up more than one level per battle. If a model should gain enough Experience Points to do so, it will stop 1 point short of that required to go up the second level, with any excess lost. 4 points was required for him to reach Level:3 but he was capped at 3 Experience Points on Level:2. He added +1 to his Will stat, giving him a score of +3 and added +1 to his Hits, bringing them up to 3. He also acquired a new Talent, Voice of Justice, which allows him to re-roll any failed Arrest check. Finally, his Credits score increased by +25 to 175.
CONCLUSION
That was just so much fun. The rules were very simple to learn and easy to play. I'd printed out some Quick Reference Sheets for the rules as well as Character Record Sheets for all of the primary characters in the game, but hardly referred to them at all during the game. For me, what really made that game come alive was the stunning scenery from Battle Systems. It worked perfectly for a slum part of Mega City One but would work just as well in any post apocalypse setting. I added a couple of resin cast wrecked cars to add to the run down feel of the area as well as a smattering of civilian bystanders, some of whom ended up with speaking parts.
I have to say that I am very impressed with Comic Life 3. I got to grips with it very quickly as I had a few practice attempts at creating a comic before I played this scenario. I could have included a detailed rundown of what exactly happened in the game, including dice rolls and modifiers but really, is that necessary? What counts the most is the story and I found this the perfect format for recounting this batrep. I hope you enjoyed reading it as much as I enjoyed playing it. There'll be another Judges of Mega City One story very soon, featuring some of the rest of Judge Scott's team.
NOTE
If you find the pictures and captions are too small to see or read don't worry. There is a simple solution. First, left click on any of the pics. This will take you to a new screen showing all of the pics without the text. Next, right click on any of the pics, say for example page 1 of the comic. This will give you a menu of options. Left click on the top one, View Image. If you hover your mouse over the picture, you'll see a plus sign in a white circle. Left click it and the picture will double in size, making it very easy to read. If you press the arrow key at the top left corner of your screen that will take you back to the blog. Sadly, you'll have to go through this procedure for every picture you want to magnify but it's only a few clicks so it shouldn't be too much of a hassle.