Thursday, 20 July 2017

Warlord Games Cybermen part 01

I mentioned a couple of months ago that I had bought the Exterminate! skirmish game by Warlord Games along with the "Missy and the Cybermen" and the "Davros and the Daleks" boxed sets to go with it. The Exterminate! games contains 12 plastic 32mm scale Cybermen and 12 plastic 32mm scale Daleks, as multi-part models, that can be snapped together or glued. Mine are all glued. The two expansion sets contain a further 12 Cybermen and Daleks along with their respective leaders, Davros and Missy, who are sculpted in metal. There have been numerous versions of the Cybermen over the years as they have evolved into more efficient machines. These models are the latest version, which first appeared in the 2013 episode of Doctor Who called Nightmares in Silver. The sculpting of them is top notch. I have really taken to the Warlord Games Doctor Who miniatures range and the Exterminate! game is a great little sci-fi skirmish game.
The sprue that the plastic Cybermen comes on contains six Cybermen bodies (two standing still, two advancing with right leg leading and two advancing with left leg leading), six right arms in three different poses, and seven tiny Cybermats (four on bases, three unbased). This gives you a lot of variety in the way you can pose them. On some of mine, I cut off their left arms and repositioned them to add even more variety to my horde.
Painting them was so simple and I was able to paint them all in just over a week. I first covered them with Foundry Gunmetal Light 104C, followed by a Citadel Nuln Oil ink-wash. Then I dry-brushed them with Foundry Gunmetal Light 104C and a second dry-brushing with Foundry Spearpoint 35C for that shiny silvery look. Eyes, mouths and joints were picked out with Foundry Black Shade 34A and the light in the centre of their chests was painted with Foundry Vivid Blue 22B.
Here is my horde of Cybermen and Cybermats. Please note that the Cyber Leader at the centre front is an old plastic 30mm scale figure from the 2007 Doctor Who Micro Universe range of collectable miniatures produced by Character Options. I cut him off his integral base and glued him to a 25mm diameter slottabase. He fits in so well with the Warlord Games figures that I decided to include him as my Cyber Leader.
For those who keep count of such things, there should be four more Cybermats in these two horde photos but I deliberately omitted them, because this formation looks aesthetically pleasing without them to me. If it bothers you, please don't come complaining to me!
I'll be posting my review of Missy in a separate post as well as reviewing the Warlord Games Nightmares in Silver boxed set of 10 versions of Cybermen through the ages. But next time, the spotlight will shine on the Daleks.

Sunday, 16 July 2017

JDMG MC1 Perps - Cyclos Street Gang 02

Having looked at the leaders and heavy weapons team of my Cyclos street gang last time, in this post I'm reviewing the rest of the gang - the grunts. These figures are also part of the Scotia Grendel 28mm scale set of Nexus humans from their Kryomek range.
At the far left is "Fixer" Hicks, a Level:1 Punk Infantry Hero. He is well armed with a Hand Cannon Pistol, an Electro Prod and a Knife. His two talents are Accurate and Skilled and Deadly. He costs 90 Credits.
To his left is "Killer" Kane, who is a Level:0 Punk Infantry Minion. He is also armed with a Hand Cannon Pistol and he costs 50 Credits.
In the centre of this group is "Mad Dog" Dallas, a Level:0 Punk Infantry Minion. He is armed with a Spit Pistol. He costs 50 Credits.
Second from the right is "Bitchin" Ripley, who is a Level:1 Punk Infantry Hero. She carries a Hand Cannon Pistol and an Electro Prod. Her starting talents are Accurate and Luck of Grud. She costs 85 Credits.
At the far right is "Woolly" Lambert, a Level:0 Punk Infantry Minion. Her only weapon is a Hand Cannon Pistol. She costs 50 Credits.
These final four figures are all cheap Level:0 Punk Infantry Minions. At the far left is "Bad Boy" Brett who is armed with a Handgun Pistol and an Electro Prod. He costs 40 Credits.
Standing next to him is "Jiz" Spunkmeyer, whose only weapon is a Handgun Pistol. He costs 30 Credits.
Next in line is "Fingers" Bishop, whose weapons are a Handgun Pistol and a Club. He costs 35 Credits.
Finally, crouching down, is "Azza" Newt, whose nickname was shortened from "pissed as a newt!" She is armed with a Handgun Pistol and a Knife and she costs 35 Credits.
This is a large gang, made up of 18 figures. They are extremely well armed but their total lack of armour means they'll suffer casualties very quickly. A small force of Judges, like Judge Scott's team, ought to be able to take them out relatively easily but not without picking up a few wounds. I'm looking forward to seeing how the Cyclos gang fares on the tabletop.

Thursday, 13 July 2017

JDMG MC1 Perps - Cyclos Street Gang 01

One thing that Mega City One is not short of is street gangs. Every sector and every citi-block has them. Here, I present another one of my many 28mm scale street gangs. This one is called the Cyclos Gang and all of these figures were produced by Scotia Grendel as part of the Nexus human faction of their Kryomek range of figures. They are still available on their webstore at £6.00 for three to four figures per pack of five packs that make up the set. There are 18 figures in total. This gang originally appeared in my old Gangs of Mega City One campaign, and was run by one of my players, Dave, who was a huge fan of the Alien and Aliens film franchises. It was he who came up with most of the names of the gang, basing them on names of characters from those two films. In this, the first of two posts, I'll review the leaders and the heavy hitters of the gang. The grunts will appear next time.
At the far left is the leader of the gang, "Yappy" Kotto. He is a Level:3 Punk Infantry Hero, armed with a Sawed-Off Stump Gun Rifle and an Electro Prod. In JDMG, if an Electro Prod hits a target, it does no damage but will automatically stun the target for one round. He has four Talents - Accurate, Brave, Luck of Grud and Voice of Command. He costs 140 Credits.
Standing next to "Yappy" is his second in command, "Ape" Apone, who is a Level:2 Punk Infantry Hero. He is armed with a Long Rifle, upon which he has written, "Rock and Roll". His three Talents are Accurate, Brave and Crackshot. He costs 115 Credits.
In the centre of this group is "Marlene" Dietrich, a Level:1 Punk Infantry Hero. She is also armed with a Long Rifle and she has scrawled "I aims ta please!" on it. Yes, she's a sniper. Unsurprisingly, her two talents are Accurate and Crackshot. She costs 90 Credits.
Second from the right is "Nosey" Parker and at the far right is "Giddy" Giger. Both are Level:1 Punk Infantry Heroes with identical stats. They are each armed with a Sawed-Off Stump Gun Rifle. They have the Accurate and Brave Talents. They cost 80 credits each.
 Next up is the heavy weapons team, who are all armed with Heavy Spit Guns. They are led by "Wetback" Vasquez, a Level:2 Punk Infantry Hero. She has the Talents - Guided Shot, Maximum Firepower and On Their Knees. She costs 170 Credits, making her the most expensive member of the gang.
Next in line is "Duck" Drake, a Level:1 Punk infantry Hero. His two talents are Brave and On Their Knees. He costs 145 Credits.
Second from the right is "Screamer" Hudson. He is also a Level:1 Punk infantry Hero and he has the Talents - On Their Knees and Swift and Deadly. He costs 145 Credits.
Finally, there is Jackie Frost, yet another Level:1 Punk Infantry Hero. She starts with the following two Talents - Luck of Grud and On their Knees. 
Note that they all have the On Their Knees Talent. This means that any Infantry model hit by their Heavy Spit Guns, must make a Will check or suffer Knockdown, in addition to any damage they might take.
I've had this gang a very long time now and I think they're a great set of figures. I particularly like the fact that they have an almost even split of males and females in it - 10 males and 8 females. They remind me of a gang of penal troops with explosive collars around their necks and neural cameras fitted to the tops of their heads. However, in my JDMG campaign, they are just another street gang, trying to make it big.

Monday, 10 July 2017

JDMG MC1 Robots 04

The three 28mm scale robots that I'm reviewing this time are all designed for death and destruction.
The two large robots (they stand 45mm tall) to the left are a pair of Assassinator Droids. These appear in the Judge Dredd Miniatures Game rulebook, but as part of the Mobsters gang roster and not the Renegade Robots roster, although they may be recruited by a Renegade Robot force. Also, these are not the official Assassinator Droids for the game. I do have a pair of official figures produced by Warlord Games but I haven't made them yet. These robots were originally produced by Alternative Armies as part of their Ion Age Firefight range of figures. They were SK12 Psychoborg (the one in the centre) and SK15 Psychoborg II (the one at the far left) and they were part of the Shia Khan forces. I have no idea if they are still available or by who if they are. I only know that Alternative Armies no longer sell them.
Highly illegal, Assassinator Droids are used by mobsters in high-end heists or raids against the Justice Department, when even a team of Blitzers will not suffice. Extremely expensive, only the most successful outfits will be able to afford more than one. Normally, Assassinator Droids are fitted with Flight Packs, but these ones aren't. Instead, they have been fitted with much heavier weaponry. The one at the far left is armed with a Missile Launcher, and the other one is armed with three Spit Gun Rifles, which fire simultaneously. The Assassinator Droid's usual weaponry is a Club, a Laser Pistol and a Spit Gun Rifle. A standard Assassinator Droid is a Robot Infantry Minion and costs 195 Credits. I haven't worked out the stats for these two yet but when I do I'll be upgrading them to Infantry Hero status. They will be tough!
The robot at the far right is a non-standard Combat Droid, whose design was clearly influenced by the ED-209 robot from the original Robocop film. He is a multi-part model and unfortunately, I can't remember who produced him. If anyone can recognise who produced this figure, please let me know. He is roughly 35mm tall and he is a very old figure probably from the late 1980's or early 1990's seeing as Robocop was released in 1987. He has two Heavy Spit Guns mounted on both sides of his body in place of his arms, and has a pair of Laser Pistols popping out of his mouth. That's a lot of firepower!
All three figures are superbly well sculpted, very heavily armed and they just look as menacing as hell! They'll prove to be very tough opposition for my team of Judges.

Thursday, 6 July 2017

JDMC MC1 Robots 03

In these past couple of months I have more than doubled the amount of robots I have for my Judge Dredd Miniatures Game campaign, as I have dug deep into my collection of 28mm scale sci-fi figures to increase their numbers. I'll be reviewing them in this and the next post. In this post I'm looking at Servo-droids, Robo-docs and a unique Combat droid.
First up are a pair of very old and long out of production Grenadier Servo-droids. This robot was part of a boxed set of 20 Gamma World figures. I bought two boxed sets, which is how I have ended up with two of them. The robot was a two-piece casting with his two left arms (cast as one piece) being separate from the rest of the figure. As such, I was able to glue them on in different positions to give them some variety in their poses. These servo-droids have four arms, two with normal hands and two with specialist attachments - a hoover nozzle and a large sucker contraption. These are fantastic sculpts from the 1980's and are as good as, if not better, than many contemporary designs.
In the centre of the group is another very old figure, bought in the early 1980's. I have no idea who produced him, other than it was an American company. He has only recently been repainted and rebased. To me, he looks like a typical butler, which would certainly tie in with him being a Servo-droid. He's probably called Jarvis or Jeeves or something similar.
At the far left are two more ancient figures, who were also bought in the very early 1980's. These were made by Irregular Miniatures, who are still going today, but these are no longer in their catalogue, as far as I can tell. They too, have been recently repainted and rebased. I see them as little maid robots, programmed for domestic duties. They are average sculpts but look a lot better with their new paint schemes. Irregular Miniatures are renowned for their inferior sculpts, but their figures are extremely cheap.
Moving on, we have a pair of Robo-docs. These are very similar in design to the Grenadier Servo-droids shown above, which is hardly surprising as they are from the same boxed set of Gamma World figures. These also came with separate left arms. There are a few slight differences with the Servo-droids - back packs and hand attachments, but they are, essentially, the same design. I think these are far better than the official Robo-doc that Warlord Games made for JDMG.
Finally, we have my unique combat droid. He is unique because he was sculpted by me. His name is Chunky, and he is based on a robot character from a Stainless Steel Rat story that appeared in the 2000 AD comic many years ago. The strip was drawn by Carlos Ezquerra and just looking at Chunky, he has the feel of a Carlos creation. In the story, Chunky was bristling with weapons, which were all hidden away behind panels in his body. He was very polite but also had a sarcastic sense of humour. Jimi DiGriz had a tough time defeating him. Chunky clearly made a huge impression on me, because I wanted to make a figure of him as soon as the story ended. In common with the other robots shown here, he was made in the 1980's. I once used Chunky in a GURPS Space Opera campaign as the guardian of a lost Forerunner site and his points total was a staggering 2500 points. He was designed as a party killer... but my PCs defeated him! How they did it is a story for another time.