Please note that I posted this batrep on The Gamers Cupboard blog more than two days ago, where it received just one comment (thanks, Andy!). Pitiful! I'm hoping it'll reach a wider and more appreciative audience here. After all, this is the blog for all things Undead.
In this scenario, I'm using four Survivors from Zombicide Season 2. They are Dakota, an escaped convict, Elsa, a cat burglar, Gary, a miniature figures sculptor and Ross, an ex-Army veteran and warehouse manager. Despite their widely differing backgrounds they had grouped together when the zombie apocalypse brought them in contact with one another. Dakota started with the Taunt skill (not very useful); Elsa with the Break-in Skill (which proved very useful); Gary began with the Slippery Skill (incredibly useful!) and Ross started with the +1Die: Ranged Skill (another useful Skill). Their starting weapons were a Fire-Axe for Dakota, a Pan for Elsa, a Crowbar for Gary and a Pistol for Ross.
Take all four Objective Tokens. One of them will be a Green Objective Token (placed face down) and it represents a First Aid Kit, which can be used to heal one wound on any Survivor in the same Zone as the person who has this Token. Healing counts as a separate Action. All Objective Tokens are worth 5 experience points to whoever finds them.
Once all four Objective Tokens have been found, the Survivors may exit the board at the Exit Point on Tiles 4B and 5B.
Death from above. This scenario includes the figures from the Murder of Crowz expansion set as part of the Zombie Horde. Rules for Crowz are they can move 3 Zones per Turn. They ignore doors and walls when moving. They only have one action per Turn - Move or Attack. They only have 1 wound and when killed, they are worth 1 experience point. On the Target Priority Chart, Crowz appear just after Survivors, meaning they will always be the first type of Zombies to be shot.
Out of gas! The Pimpmobile and Police Car may not be driven. However, they can be searched as normal. The Pimpmobile will contain either the Evil Twins Pistols or Ma's Shotgun.
Hah, you missed me! I decided to use the Target Priority rules from Zombicide: Black Plague when shooting into a Zone that contains one or more Survivors. This means the Survivor is only hit if the shot misses its intended target. I think this is a much fairer rule and it will be a house rule in all of my future games of Zombicide.
"We need to find some decent weapons," Gary moaned.
"There should be some in this car," Ross pointed out.
"The keys are missing and the gas tank is reading empty," Elsa noted as she peered through the window of the driver's door.
"Hey, guys! The trunk's unlocked. Let's see what they've got." Dakota said in a cheerful voice.
(She used her Break-in Skill for which no dice roll is required and it makes no noise. This counts as a Free Action for her). Inside Zombies spawned in every room except one. There were four Walkers and four groups of Crowz.
"What the fuck!" she screamed as she saw a flock of zombie crows filling the room.
She sprayed the room with bullets from her newly acquired 9mm Uzi. Most of her shots missed but she managed to reduce the number of Crowz facing her by half.
"What's the problem?" he asked.
"That's the problem!" Elsa replied pointing at the Crowz.
"Holy shit!" Gary exclaimed. He raised his Rifle and blasted the remaining Crowz out of the air.
(remember he gets a +1 die bonus for his starting Skill, giving him 2 dice to hit per shot instead of just 1 die) and blew the back of the Zombie's head off. With a satisfied grunt, he moved 1 Zone south.
"Cool!" she murmured. She moved 1 Zone south to catch up with her three colleagues.
"Ooh, shiny!" she purred as she took it and lovingly caressed it. It appealed to her greedy streak and love of all things valuable. She moved back west 1 Zone to rejoin Gary and Ross.
"Now, let's see what else I can find in here."
Her search wielded some empty glass bottles. She pocketed one of them. (Note that if a Survivor has a Glass Bottle and a Gasoline card, he can combine them to make a Molotov Cocktail - one of the only weapons in the game that kill an Abomination.) She moved 1 Zone north into the toilet block that the female Walker had emerged from.
A short burst from her Uzi Sub-Machine Gun shredded the Walker's head.
"Thanks," Ross nodded at her in approval.
She moved back to the Pimpmobile and pointed her Uzi at the female Walker a few yards away. The Sub-Machine Gun bucked in her hand and she stared in amazement as every one of her shots missed such an easy target.
"Oh, shit!" she whined through gritted teeth.
"No way, man," he muttered. "This isn't happening."
He fired a third time and breathed a sigh of relief as a small group of Crowz fell to the ground in a spray of blood and feathers.
To be continued.