(She had found the second of the four objective tokens, but it was not the first aid kit.)
She felt well pleased with herself as she sauntered back through the kitchen to the lobby.
(Remember that Elsa's Break-in skill counts as a free action when she unlocks doors, so she was able to use her four Actions to make Ranged Fire attacks, missing twice and hitting once with each of her three round bursts.)
"Cheers, mate," Ross said gratefully acknowledging his fine marksmanship.
"No problem," Gary replied, only too glad to have been of assistance.
"Now what do we have here?" she thought out loud.
Gary fared slightly better but was not unscathed. Another Runner bit him in the left shoulder, but thankfully, it was not a deep wound. Still, it hurt a lot and it took him by surprise. As he struggled to ward off his attacker he lost his Crowbar.
(This was bad. But incredibly, things got a lot worse for the Survivors when I drew the card for Spawn Point 1 - all Walkers get an extra turn! Oh shit! Through no fault of her own, Dakota would die and there wasn't a thing I could do to prevent it! It was just pure bad luck and a terrible time to draw that particular card.)
Dakota was caught totally unaware when a pair of Walkers ran at her. Yes, ran!
"They shouldn't be that fast!" were her last thoughts as they bowled her over onto the ground. Her head hit the hard tarmac and she was stunned for just a second. It was a second too long. As their arms held her down the pair of Walkers bit her repeatedly, filling their mouths with her warm succulent flesh.
"Bummer! This is it," he muttered fatalistically. "It's the end!"
"Very useful," she mused as she took possession of it.
(Elsa had found the third objective and this time it was the Green Token, which was the first aid kit. This gave her enough experience points to advance to the Orange level. Being a cat burglar, she chose the Slippery skill to help her sneak past zombies.)
She hurried back outside and saw Gary fumbling with his Chainsaw. A smartly dressed female Walker was almost on top of him. She had to act fast. She snap-fired Ma's Shotgun. It was a risky shot. If she missed she would surely hit Gary and at that range and at that height the blast would certainly kill him. But the risk paid off. The Walker took the blast from both barrels in the back of her head. Blood and brain matter sprayed Gary in the face but for now, he still lived.
(With Elsa now at the Orange level, the Zombies spawned in even greater numbers than before.)
Three Runners emerged from Spawn Point 1. Two Walkers arrived at Spawn Point 2 and one Fatty entered at Spawn Point 3. Three more Walkers arrived from Spawn Point 4.
(Gary used his Slippery Skill to evade the horde of Crowz and so was able to enter the apartment without any hindrance. He found the fourth of the four Objectives. As soon as he took it he advanced to Orange level. He chose the Lucky skill. He'd enjoyed good luck so far and with a bit more he might just survive the rest of the day.)
He walked back into the lobby, unsure of whether he'd live or die in the next few seconds. But come what may, someone had to survive this deadly encounter. He knew what had to be done.
"Elsa!" he shouted. "Get the hell out of here. Just go! Run and save yourself! I'll follow you!"
"God, damn you,Gary," she muttered through clenched teeth. "It wasn't supposed to end like this." She took one last glance over her shoulder at the apartment entrance, now blocked from sight by a massive flock of Crowz, before running away to what she hoped was safety.
He kept his head down and covered it as best he could with his arms as he snuck outside. Incredibly, the Crowz simply ignored him and the seven Walkers who saw him emerge into the daylight seemed surprised to see him. Their mournful moaning was their only reaction. Gary sprinted as fast as he could and raced out of the neighbourhood to catch up with Elsa.
(Once again, Gary's Slippery skill proved to be a life saver. He was able to sneak past the hordes of Crowz and Walkers unmolested and so reached the exit with ease.)
CONCLUSION. This was the first time I'd used these particular Survivors in a game of Zombicide and the first time I'd used the Murder of Crowz expansion set. Although it was a relatively short game (just 12 Turns) I connected with the characters and quickly grew to like them, especially Elsa, who was my personal favourite. I wanted them all to survive. In almost every zombie apocalypse game I play I want the humans to survive. So, I felt really bad at losing Dakota and Ross. The death of Ross was inevitable after his very average shooting in Turn 9. If only he could have killed one more Runner, he would have survived as I'd have had the two remaining Runners splitting their attacks between Gary and Ross so that each of them took one wound. As it was, with three Runners attacking Gary or Ross one of them had to die. It was my choice and I chose Ross because I felt Gary had a better chance of surviving the encounter.
The death of Dakota was tragic and nothing more than a bad turn of the cards. These things happen and you just have to accept it. It was a shame because up till then, she was doing the best out of the four humans.
Elsa and Gary survived thanks to having great starting skills. Elsa's Break-in skill proved very useful, allowing her to unlock doors automatically and silently and counting it as a free action. Gary began the game with the Slippery skill and that saved his life in the last two Turns of the game.
Crowz are an absolute menace! Okay, so they never killed anyone in this game, but that was only because Gary's Slippery skill and Elsa's superb shooting prevented any human deaths. Things could have gone very differently against another group of Survivors. I'm just imagining how lethal they'll be in Zombicide: Black Plague if I combine them with the Wolfz, who can also move three Zones per Turn!
Playing this scenario rekindled my love for Zombicide and just goes to show what an exciting game it is. I have lots more Zombicide batreps planned for the future, which will include batreps for the base game, the four contemporary expansion sets and for Zombicide: Black Plague.